In the game industry "crunch time" is the "critical period of time in which it is neccesary to work hard and fast" usually before a final milestone or shipping. Here's a link to a fun definition in Urban Dictionary, read the first one: http://www.urbandictionary.com/define.php?term=crunch%20time
Here at the EMC it is the same on a number of fronts but particularily in regards to our game to end violence against women. We are promised to deliver Episode I, suitable for testing by the end of this month. At the same time, it is finals and the holiday season here. Everything is in high gear. The art team has planned a mass render of the poses and animations to be completed by early next week (did I mention they are still producing the poses and animations), the narrative team is realigning the storyline to encompasses a revised and powerful dynamic based on a conversation with UNFPA this week, the programmers will be incorporating the rendered art into the Episode and the UI and storyboard team are pushing to get those completed as well.
Then there's the rest of our team! We are planning the following for the next two weeks:
- a presentation to Dwight Assets about the project and thanking them for their support.
- a proposal to the UN for funding to get the project through to the World Cup,
- multiple meetings and brainstorming sessions with advisors from EA, A2M and JDK,
- producing the market plan and the mobile plan,
- and conducting a field test of the game in St. Lucia from Dec. 14-20 with a team of 12,
- a "mind meld" of other groups on and off campus to discuss the issue of violence against women!
So come join us for the “Mind-meld” Drop-In Discussion:
Violence Against Women ( http://www.facebook.com/event.php?eid=189541303349&ref=mf ) Wednesday, December 9th
4:00 – 5:30 pm.
Miller Information Commons, Vista Room, 3rd floor
Cookies and cider will be provided.
And stay tuned for updates from our tests in St. Lucia!
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